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UNHALLOWED: THE CABIN Activation Code

UNHALLOWED: THE CABIN Activation Code


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About This Game

Story:

Every hint has led to disappointment. Every clue has brought you to a dead end. Your failure to find your brother and his expecting wife is starting to wear on you, and desperation begins to set in. Perhaps they took an unannounced vacation to the family cabin, the one where you spent your childhoods- the one deep in the woods, far flung from the comforts of civilization. As you approach your old haunt, you realise that something feels different about this place. You press on despite the strange charge in the air, despite the heavy shadows that seem to cling wetly to everything. Perhaps you will shed some light on the disappearance of your brother and his new family- perhaps this story won't end in tragedy.


Gameplay
Search through the cabin, woods, and other eerie places as you collect clues to solve clever puzzles and progress more deeply into the game. Your search for peace will immerse you in atmospheric environments inspired by ancient Egyption and Babylonian temples. Artificially intelligent monsters will randomly make startling appearances throughout this succinct, unsettling adventure. Horror fans will have fun finding random Easter eggs... if they aren't busy looking over their shoulders.


Gameplay length:
Gameplay will depend on how quickly puzzles are solved. Roughly average an hour to figure everything out.


Features:
Survival - It's an exploratory game with limited items to help you solve puzzles. Headphones will help you hear in the direction of
certain sounds and to aid in discovery. There are some random AI, so scares can happen at different times and there are ways to hide from and defeat obstacles. 7ad7b8b382



Title: UNHALLOWED: THE CABIN
Genre: Action, Indie, Strategy
Developer:
Tom Adams, Craig Burgess
Publisher:
TREEFORT VR
Release Date: 25 Aug, 2018


Minimum:

  • OS: Windows 10
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1060
  • Storage: 4 GB available space
  • Sound Card: Basic

English



unhallowed the cabin. unhallowed the cabin steam. unhallowed the cabin. unhallowed the cabin steam. unhallowed the cabin. unhallowed the cabin steam


Really enjoyed this creepy little title. Very atmospheric with well crafted graphics. Was very, very brief - made the end credits in under an hour and the story line is more or less left up to your imagination, but there's evil out at that cabin! There were a couple of particularly freaky moments... And I'm not too proud to say I screamed out loud at one point! I'm surprised the neighbours didn't call the police. Ha!

As far as gameplay, a few basic puzzles that solve themselves. Movement was a little restrained in some places and some objects seemed a tad clunky at times, but all in all I enjoyed it. More of an interactive experience, rather than a game as such. Just a shame it wasn't longer, so as far as price goes (I paid USD$16.99), I think you're paying for quality, not quantity here.. no sound. hard to move. I really wanted to like this, it looked like a lot of fun. That said, I ended up disappointed.

The Good:
Well made environments.
Good physics engine.
An interesting take on an inventory system.
Good sounds and ambience.

The Odd:
Because the items in your hands retain physics collision, some interesting things can happen.
The melee weapons are much more powerful than the gun.
You can wear hats however you want on your head since they are placeables.
You grab things with the trigger, and release with the grip, which is fine with items, but it also uses this for world items, like drawers and doors.

The Ugly:
Blurry, I run an I7 7600k, with 32 gb of ddr4 ram, and an Nvidia 1070gtx, yet the visuals are blurry.
Options page, as of writing this, does not work.
No saves or checkpoints as far as I could find, if you quit, or crash, its start from scratch along with a fairly long boat ride in which you can't do anything.
The enemy ai is... inscrutable. Half the time it would just walk by me, the other times, it seemed to come at me from a great distance, and I could find no rhyme or reason to why.
Only one movement option, which is head orientation sliding.

All told, this game feels like it needed more development time.. Really enjoyed this creepy little title. Very atmospheric with well crafted graphics. Was very, very brief - made the end credits in under an hour and the story line is more or less left up to your imagination, but there's evil out at that cabin! There were a couple of particularly freaky moments... And I'm not too proud to say I screamed out loud at one point! I'm surprised the neighbours didn't call the police. Ha!

As far as gameplay, a few basic puzzles that solve themselves. Movement was a little restrained in some places and some objects seemed a tad clunky at times, but all in all I enjoyed it. More of an interactive experience, rather than a game as such. Just a shame it wasn't longer, so as far as price goes (I paid USD$16.99), I think you're paying for quality, not quantity here.. I really wanted to like this, it looked like a lot of fun. That said, I ended up disappointed.

The Good:
Well made environments.
Good physics engine.
An interesting take on an inventory system.
Good sounds and ambience.

The Odd:
Because the items in your hands retain physics collision, some interesting things can happen.
The melee weapons are much more powerful than the gun.
You can wear hats however you want on your head since they are placeables.
You grab things with the trigger, and release with the grip, which is fine with items, but it also uses this for world items, like drawers and doors.

The Ugly:
Blurry, I run an I7 7600k, with 32 gb of ddr4 ram, and an Nvidia 1070gtx, yet the visuals are blurry.
Options page, as of writing this, does not work.
No saves or checkpoints as far as I could find, if you quit, or crash, its start from scratch along with a fairly long boat ride in which you can't do anything.
The enemy ai is... inscrutable. Half the time it would just walk by me, the other times, it seemed to come at me from a great distance, and I could find no rhyme or reason to why.
Only one movement option, which is head orientation sliding.

All told, this game feels like it needed more development time.



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