Title: Age of Gladiators II: Death League
Genre: Indie, RPG, Simulation, Sports, Strategy
Creative Storm Entertainment
Creative Storm Entertainment
Release Date: 21 Sep, 2017
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A Great game. Has a surprsing amount of death almost like football manager or OOTP in space and a lot more bloody and violent. Some people may not like the setting shift from ancient roman times to the future but I personally liked it. If you are into sports managment games you will like this. It's a fun twist on the typical setting and formula. Also the dev support for this game is great too. I had a bug with my save game and I told the dev and he fixed it for me. I was impressed. A fun little game with good support.. Writing review as a comparision between AOG and AOG2.
The games have a lot of simliarities.
Your base means more now, as it serves not only as a morale booster like AOG, but adds the ability for your specialized staff members to engage personally with members of your fighting squad.
AOG had single combat only, while AOG2 adds team combat. AOG allowed you to pace yourself with money being the driving force of how often and how hard you would push your fighters into battle, in AOG2, now the league dictates, sometimes forcing you to put tired and wounded fighters into battle before they are ready. AOG was melee only, AOG2 has melee and ranged.
AOG2 introduces different species and leagues, and just has a lot more depth than AOG.
In all, I recommend it. I do miss my human female gladiators, and hope they get added soon. The game does have some bugs to work out, but has been completely playable so far in my experience with the game.. AMAZING! It is far from perfect but the developer is amazing and updating nonstop! I love a madden set in the future with gladiators! Awesome!. 7/10
Initially I didnt think I would enjoy the new Sci-Fi setting, but I was wrong.
I reckon I enjoyed this more than the first game purely because its much more in depth and there seems to be alot more to do (i.e missions, research).
The new system where gladiators stats increase/decrease with age is great too. No longer are there legendary 18yo gladiators running around, youngsters must be nurtured and gain experiance in the rookie league before making it.
And the new league system is great too, it makes the game last alot longer as opposed to the old "beat all the other owners until they have nothing left" system, and it feels much more challenging.
As with the first game, the soundtrack is great (if not a little repetative after a while)
Overall, I really enjoyed, and am still enjoying, playing this game. Fans of management sims such as Football Manager should really take a look at this.
I cant wait to see how the ancient Rome setting works in the new engine in the next release. Keep up the good work devs.. I reviewed the first Age of Gladiators, so I thought I would do the same for the sequel.
First off - it's in space. I big change, definitely, but one that grew on me. The first one was unique for applying a management sim format to the Roman gladiator concept, and this one adds to the unexpected by blasting that combination into a sci-fi space setting. Definitely not a retread.
One of the major benefits of this is the variety of species that you can use as fighters, who have different skill sets related to their biology. I think these differences could maybe be expanded (gladiator officials make it clear that only creatures with a basically human shape can participate in league fights), but there's enough there to keep it interesting. Using cybernetics to repair injured fighters, long range weapons like laser rifles, and cloning dead fighters whose genetics had them winning straight through until they got unexpectedly killed are all components of the gameplay that I certainly haven't seen in a game of this kind.
Bottom line: it's an original take, like the first game in the series, but more so. It's fun to play, not too difficult and not too easy. While some of the sci-fi possibilities could be more fully explored, it's a really strong game and a welcome new spin on the gladiator management sim established by its predecessor.. Still needs polishing, but so far it is constantly improving.
As far as I am concerned definitly some nice management game where I will pass a couple of hours.. As a fan of playing GM on console sport games, both this and the first Age of Gladiators caught my attention. First one didn't provide quite enough challenge but loving this one so far. First season barely missed making the playoffs with a .520 record but maybe better luck next season.. Avoid this game. The design needed a lot more polish and the implementation is lacking many features.
- Way too many stats. This is a spreadsheet game with no information on how to play or what stuff means besides poorly worded (localization issue?) tooltips and ingame emails which contain too much fluff vs important game information. Every gladiator and staff member has 3 times as many stats as necessary and it is very difficult, and time consuming, to figure out which stats effect what abilities (ranged vs melee, defense, etc).
- Combat is horrible. So much so that it is highly recommended that you auto-resolve (simulate) combat. Unfortunately if you do you don't get any information what so ever about what happend. Just a straight up win or loss.
- At the beginning you miss (glancing blows) way too often. The game shows you the percent to hit but doesn't tell you if that is for an outright miss, glancing blow, hit, etc. Enemies have 2000-4000 hp and you do 50 damage with glancing blows 95% of the time even with a 40% chance to hit.
-Enemies always start a level higher than your guys so this is a "survive at first" type of game but there aren't any controls which allow you to effect that so it is just luck/random.
- No combat log so you have no visibility to what is happening besides outcome or if you miss a scrolling text, which is easy to do since they coor schemes don't contrast, you are out of luck.
- Poorly balanced. At the start you will sometimes fight 1v1 up to 3v3. You can't control this so you better get enough gladiators. My first game there was only 1 recruitable gladiator even though I hired the best scout so I had to use slaves which caused you to get hit with a 1 million dollar fine which is 1/5th of your starting money. Nowhere did the game indicate this would happen. The enemy usually goes first although there is initiative but I don't know how that is determined. You can influence it slightly by giving your gladiator almost all of the purse which is highly unstatisfying. Since the enemy usually goes first it is routine for one of your gladiators to die before they even activate. Generally each enemy to attacks 3-4 times per turn multiplied by 3 enemy gladiators so your guys can get slaughtered even with armor.
- Graphics and sound are bad. There are different models for each race but only one per race that I saw so you and the enemy use the same models. Armor looks like decals being added to the model when viewed up close but in combat you don't view them that closely.
- Very little tactics in combat. You select the attack which boils down to various forms of +toHit & -damge or -toHit & +damage. There are some boosts and taunts and positioning bonuses but they are meaningless since all combat is in open arena (no terrain, obstacles, etc). It is straight up meless guys rush and range guys stand still and attack. Focus on one enemy at a time, etc. Very bland. Basically it is Roman colleseum gladitorial combat with rifles and swords.
- Performance is a little slugish which is horrible since this is a spreadsheet game. There is a second or so delay after hitting each button.
- Pacing is painful. I played several games and the first turn you spend money hiring gladiators & staff and buying weapons then you click end turn 25+ times until your first fight. The only thing to break that up are the 30+ emails you get of which almost all of them are meaningless. There isn't even a skip to next fight button or anything.
- As far as I have seen there isn't any story, interaction with your gladiators, etc. It is a straight up spreadsheet game with tactical combat and both of those elements are very poorly done.
This is a remake of their Roman themed game Age of Gladiators which marginally better.
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